Resources for video game production

Production

Risk Management: What, Why and How

Posted by on Apr 23, 2019

Poor risk management is a common issue behind the three most significant problems facing the industry: crunching, projects going over budget and projects skipping deadlines....

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Business Strategy

Are video games underpriced?

Posted by on Jan 15, 2018

Disclaimer: The gaming industry is global, but to make it simpler I will only use US figures. This simplification does not detract from the arguments in the article. Indeed, it...

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Reviews

Review – Agile Game Development with Scrum

Posted by on Nov 17, 2019

Review Agile Game Development with Scrum by Clinton Keith is a must-have for all producers and is well worth a read by anyone interested in modern game production. The author...

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General

Q3 2019 Update

Posted by on Nov 4, 2019

I officially joined the video game industry in June as a product manager and re-located across 3,000 miles (4,828 Km for any readers outside the US). It has been an exciting...

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Recent Posts

Agile certification: Is it worth it and which one to pick

Agile certification: Is it worth it and which one to pick

Jan 15, 2018

I recently obtained two Agile, Scrum to be specific, certifications: Professional Scrum Product Owner I (PSPO I) and Professional Scrum Master I (PSM I). Today, I want to share why I decided to take these certifications.

 

Why certificate

Is it worth getting Agile certified? That is the first question that comes to mind when someone first hears about the different certifications in the marketplace. In my opinion, anyone who is serious about agile project/process management should get certified. This certainty comes from doing a simple cost-benefit analysis between getting certified and not – there are numerous reasons to seek an Agile certification and few reasons not to get one.

What is coming in 2018

What is coming in 2018

Jan 1, 2018

Hi everyone!

I wanted to share with you my closing analysis of 2017 and what you should expect from me and this blog on 2018.

Game production cycle

Game production cycle

Dec 17, 2017

The game production process commonly referred to as the production cycle, is the primary responsibility of the video game producer. It starts from the moment the game is conceived and goes on until the gold master (final release build) version hits the shelves – or your favorite digital distribution platform.

It is essential to keep in mind that every game and every studio works differently. Game production is hardly a standardized practice. Therefore, for anyone reading this from a development studio, it is likely that some of the descriptions in the article might not match 100% your particular cycle, and that is ok. Moreover, the relatively new introduction of modern software practices, such as Scrum, has started a shift towards an iterative process. I will cover both the “traditional” (noniterative) and “agile” (iterative) production processes.

The role of a game producer

The role of a game producer

Nov 23, 2017

It is an understatement to say that game production is one of the less understood roles in the game industry. A few minutes of web searching about the role is bound to unearth contradictory impressions. Relevant answers in Quora will mostly say that producer are project managers in the entertainment industry. A quick search on the web for game producer positions will bring up vastly different responsibilities, ranging from a project manager role to more of a game director role. However, if we now search for famous producers, you find some of the most iconic designers in the gaming industry are also producers– think Sid Meier, Shigeru Miyamoto, Ron Gilbert and Hideo Kojima among others.

To better understand what is a producer let’s review what all producer roles have in common and where do they differ.