Resources for video game production

Review – Agile Game Development with Scrum

Review – Agile Game Development with Scrum

Nov 17, 2019

Review

Agile Game Development with Scrum by Clinton Keith is a must-have for all producers and is well worth a read by anyone interested in modern game production.

The author manages the tricky task of explaining what is agile, several agile frameworks and how to apply them in the context of game development in a way that is accessible to complete beginners and useful for veterans. Furthermore, Agile Game Development with Scrum is loaded with actionable advice to start implementing agile practices right away.

Q3 2019 Update

Q3 2019 Update

Nov 4, 2019

I officially joined the video game industry in June as a product manager and re-located across 3,000 miles (4,828 Km for any readers outside the US). It has been an exciting period, personally and professionally. However, between transplanting, parenting a toddler, and adapting to a new company/product/role, I hardly had time to write more articles.

 As I decided to re-start writing,  I thought it would make sense to look back at my current progress on my 2019 gaming resolutions.

 

Risk Management: What, Why and How

Risk Management: What, Why and How

Apr 23, 2019

Poor risk management is a common issue behind the three most significant problems facing the industry: crunching, projects going over budget and projects skipping deadlines. However, the use of formal risk management practices seems to divide the industry, with some producers even arguing that risk management does not apply to game development.

In this article, I will explain what risk management is really all about, why it is always necessary, and how to adapt it to your game project.

Producer Interviews – Executive Producer Bernard Yee (Oculus VR)

Producer Interviews – Executive Producer Bernard Yee (Oculus VR)

Jan 19, 2019

I recently had the opportunity to interview veteran game producer Bernard Yee, currently Executive Producer at Oculus and author of one of my favorite GDC talks: “My To-Do List: Organizing a Producer’s work”.

He shared some of his personal experience in the industry and his take on risk management and planning.

On joining the industry and becoming a producer

Leonard: When I checked your LinkedIn profile, it showed that not only did you study law, but you also studied political science. I guess the question is: why did you move to video games, and why game production? What attracted you to the industry and the role?

Review of 2018 and what is coming in 2019

Review of 2018 and what is coming in 2019

Jan 6, 2019

Hi everyone!

I wanted to share with you my closing analysis of 2018 and what you should expect from me and this blog in 2019.