Resources for video game production

Production

Risk Management: What, Why and How

Posted by on Apr 23, 2019

Poor risk management is a common issue behind the three most significant problems facing the industry: crunching, projects going over budget and projects skipping deadlines....

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Business Strategy

Are video games underpriced?

Posted by on Jan 15, 2018

Disclaimer: The gaming industry is global, but to make it simpler I will only use US figures. This simplification does not detract from the arguments in the article. Indeed, it...

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Reviews

Review – Agile Game Development with Scrum

Posted by on Nov 17, 2019

Review Agile Game Development with Scrum by Clinton Keith is a must-have for all producers and is well worth a read by anyone interested in modern game production. The author...

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General

Q3 2019 Update

Posted by on Nov 4, 2019

I officially joined the video game industry in June as a product manager and re-located across 3,000 miles (4,828 Km for any readers outside the US). It has been an exciting...

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Recent Posts

Mid 2018 review

Mid 2018 review

Jul 1, 2018

Hi everyone!

I wanted to update you on my progress on my 2018 resolutions, my objectives for the rest of the year, and what it means for the blog.

Production masterclass by Bernard Yee (Oculus, Bungie, PopCap)

Production masterclass by Bernard Yee (Oculus, Bungie, PopCap)

Mar 11, 2018

I recently watched an outstanding production presentation from GDC 2015, and I wanted to share with you his videos and my main takeaways. Pro-Tip: Constantly check GDC’s YouTube channel, they frequently release videos from past GDCs, and there are many hours of fantastic production videos.

The presentation is called “My To-Do List: Organizing a Producer’s work” and was given by Bernard Yee, a producer at Oculus and former producer at Bungie and PopCap.

Review – People Planning, and Production for Video Game Development

Review – People Planning, and Production for Video Game Development

Jan 31, 2018

Review

People, Planning, and Production for Video Game Development is a small booklet (41 pages) that nonetheless has valuable information for people who want to produce their first game or are looking to make the jump to production. If you are an experienced producer, you might still obtain some value from looking at the detailed spreadsheets mock-ups the writer introduces.

Are video games underpriced?

Are video games underpriced?

Jan 15, 2018

Disclaimer: The gaming industry is global, but to make it simpler I will only use US figures. This simplification does not detract from the arguments in the article. Indeed, it should be straightforward to generalize them to a different regional market within the video game industry.

There is an intense debate in the gaming community at the time of writing over the price of AAA games, which has been stable at the $50 – $60 range for more than two decades. In those two decades, the gaming industry and the economy have changed considerably, and even our expectation as gamers of what an AAA game should be has grown.