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Review of 2018 and what is coming in 2019

Review of 2018 and what is coming in 2019

Jan 6, 2019

Hi everyone!

I wanted to share with you my closing analysis of 2018 and what you should expect from me and this blog in 2019.

How well I did in 2018

Resolution 1: Get Agile certified

  • Professional Scrum Product Owner I
  • Professional Scrum Master I

Successful – I received my certification in January for both the PSPO I and PSM I

Resolution 2: Stablish this blog as a trusted source of knowledge in the industry

  • Reach at least 1000 visitors to the blog site per month
  • Average one post every two weeks for the year – no post size or topic restriction
  • Conduct and publish interviews with current producers at all stages of their careers – these count as a post

Unsuccessful – The latter objective was mostly completed: I was able to conduct one interview with an executive producer, the article is ready, but I am waiting for his legal department to give me the green light to publish it. I cannot say the same for the previous two objectives, I averaged 40 visitors per month and published nine articles (including personal entries) throughout the year.

Resolution 3: Continue polishing my development skills

  • Polish and re-skin some of my 2017 projects and link them to the blog
  • Complete demo of an indie project

Inconclusive – I finished an early prototype of an indie project I was working on, but I was dissatisfied with the result and decided not to publish it. While I did not complete the two objectives I set for myself in this resolution I did improve my skills a lot, finishing multiple courses and participating in the 2018 global game jam.

My completion rate doesn’t look good, but I am pleased with what I did in 2018 given the time constraints of having a newborn baby. It is easier to notice how well I did when I consider what I tried to improve through my resolutions:

  • project management skills (focus in agile)
  • production knowledge (using blog writing as a proxy for that)
  • game development skills (focus in Unity / C#)

I made a lot of progress in all three. In project management, not only did I get Agile certified, but I started an online certificate from UCLA on project management (I expect to complete the program in July 2019). In production, I wrote great, content heavy, articles and had the opportunity to speak with many experienced producers. Finally, in game development, I participated in 2 collaborative projects on top of the already mentioned game jam and courses, I have become an objectively better developer.

Outside my resolutions, I also obtained the “Competent Communicator” certification from Toastmasters.

All in all, 2018 was a good year, and I plan to build up from it for 2019.

My 2019 gaming resolutions

I want to accomplish the following in 2019:

  • Become a better project manager
    • Complete UCLA project manager certificate
  • Publish more content to this blog
    • Average one post every month for the year – no post size or topic restriction
    • Publish at least one interview with a current producer
    • Publish more book reviews
    • Write at least one article about F2P monetization
  • Improve my development skills
    • Complete demo of a personal project and link to the blog
    • Participate in a game jam at any point of the year

These objectives are all challenging but achievable. My main risk, just as in 2018, is time. Regardless if I complete them all, the point of these objectives is to grow professionally; I will be content as long as I make substantial progress towards the goals outlined above.

I am genuinely excited for 2019; there will be lots of work, but also lots of fun.

Best regards,
Leonard Perez